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Old Jun 28, 2005, 01:57 AM // 01:57   #21
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Quote:
Originally Posted by Azadaleou
I absolutely agree with you, we need a lfg feature. I made a thread about this yesterday. It would be great to have a lfg feature like Lineage II. I posted a picture what it looks like here: http://www.guildwarsguru.com/forum/s...ad.php?t=25175
Yeah, I played FFXI for a while, and they have a similar grouping index. It wouldn't be too hard to implement one for GW.
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Old Jun 28, 2005, 01:58 AM // 01:58   #22
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Quote:
Originally Posted by Lampshade
Get a Guild, or look on your friends list.
Those are limited, and the odds that you can find a full party from those who are on and at the same mission/quest as you are slim.
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Old Jun 28, 2005, 06:15 AM // 06:15   #23
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Quote:
Originally Posted by Lampshade
Get a Guild, or look on your friends list.
i look on both ... but how many people do you have on your friends list/guild list that are in the exact same spot as you doing the same thing?


EDIT: lol sorry aiden i didnt even see ur post about the exact same thing :S
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Old Jun 28, 2005, 07:54 AM // 07:54   #24
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A LFG channel and/or advanced grouping functionality would be great.
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Old Jun 28, 2005, 08:29 AM // 08:29   #25
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I could argue that in the end, this is exactly what Guilds and Friendlists are for. (As stated above.) Being a game centered on Guilds, it would make sense that this would be the most desired way of finding Groups. I believe the system as is, encourages you to either embrace henchmen for what they are, (They HAVE been used effectively, you merely need patience and strategy. This isn't a valid reason for not using them.) or establish a Guild/Friendbase you can do Missions with. However, I do understand this isn't always plausible. (Guilds aren't always big enough, nor are people always logged on.) I do think though, there are ways to go about joining Parties that are more effective. I am no stranger to "Me/E 20 LFG: Final Blow" spammage, however, I do find that when I take some initiative, and begin to whisper people, or wait a few seconds and just nab the next couple of people I see advertising for the same Mission/Quest, the party grows from there. If you really think about it, about 80% of stuff on the main chat channel is LFG's. I don't think a channel that would merely be filtering out 20% would be helpful enough to really be an effective solution.

However, I do think there needs to be a clearer way to get someone's class/level BEFORE inviting them. This has been problematic in most cases.

Automatic grouping would be far from efficient, considering the amount of care most people take when making groups. (Gotta have a tank, a monk, a nuker, an interuptor, a trapper, and so on.) That, and there are far, far, too many reasons someone could/would join a group. (Signet capture, farming, Drake hunting, Mission, Town travel, Quests, Quests, Quests, Quests.)
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Old Jun 28, 2005, 11:22 AM // 11:22   #26
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Yup, that's why I stated my original idea!
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Old Jun 28, 2005, 02:18 PM // 14:18   #27
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Im sorry but i dont know if i could disagree with this idea more. It doesnt take that long to find a party, and its the only consensual way of making a party.
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Old Jun 29, 2005, 11:28 AM // 11:28   #28
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It's not that it takes to long, it's just that there's alot of lag time in between missions/explorable areas, I want to play the game not waste my time in towns, and mission outposts, and I'm sure no one else cares about the strip dancers!
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Old Jul 01, 2005, 02:28 PM // 14:28   #29
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Bumpety~bumpedy~bump!
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Old Jul 01, 2005, 02:39 PM // 14:39   #30
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Quote:
Originally Posted by psycore
I reckon they need to enforce the trade channel the WTS/WTB crap spilling out into the local channel is rediculous you cant get a word in sideways through all the spam.

Adding another channel will simply create another place for WTS/WTB spam to exist since whoever uses the local channel for trading evidently dont give an arse about correct channel usage.
I couldn't agree more.
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Old Jul 01, 2005, 02:39 PM // 14:39   #31
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At least for missions, automatic grouping like in the random arenas would work...and eliminate the annoying WE NEED 2 MONKS spam. Let people learn to live with random teams. (Of course, some people would just keep dropping out until they got 2 monks...)
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Old Jul 01, 2005, 02:41 PM // 14:41   #32
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Quote:
Originally Posted by GranDeWun
At least for missions, automatic grouping like in the random arenas would work...and eliminate the annoying WE NEED 2 MONKS spam. Let people learn to live with random teams. (Of course, some people would just keep dropping out until they got 2 monks...)
True, hence it won't work.
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